Joystick Controller in C++ Builder: An Overview | LearnC++
In C++ Builder, a joystick controller can be integrated using APIs or libraries to capture input from the joystick hardware. Developers utilize system libraries like Windows API (DirectInput/XInput) or third-party frameworks to read joystick states, such as button presses and axis movements, enabling interactive control in applications like games or simulations. For more information, visit the Learn CPlusPlus blog.
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