U4GM Arc Raiders Tips: Ermal Shop Vita Shot Blueprint
The new Nomadic Envoys rotation is the kind of shop update that makes you check your stash twice. Ermal isn't just selling filler this week; the Vita Shot Blueprint is sitting there for anyone who's been hoarding broken ARC bits and wondering when they'd matter. If you're tracking ARC Raiders items for practical upgrades rather than looks, this is one of those weeks where the grind has a clear point.
Quick route through the stock
Check whether you can afford the Vita Shot Blueprint first.
Keep low-tier ARC parts instead of dumping them too early.
Save storm and event materials until you've checked Ermal's full list.
Trade high-tier ARC parts only if you're sure the reward fits your build.
The Vita Shot Blueprint costs 250,000 worth of low-tier ARC parts, which sounds rough because it is. Still, healing on demand changes how you play. You can take a messier fight, recover after a bad peek, or stay in a run a bit longer instead of leaving with half a bag. Plenty of players will chase cosmetics, and that's fair, but the blueprint is the safer pick if you care about raids that actually pay out.
What Ermal is asking for
Shop Item
Exchange Cost
Why It Matters
Vita Shot Blueprint
250,000 low-tier ARC parts
Unlocks craftable quick healing
Cavalier Outfit
200,000 accepted ARC items
Cosmetic set for collectors
Bucket Backpack Charm
100,000 low-tier ARC parts
Small cosmetic flex
Kinetic Converter
100,000 low-tier ARC parts
Useful utility purchase
Raider Tokens x25
150,000 high-tier ARC parts
Currency bundle for later spending
Most of the accepted trade pieces come from ARC enemies and regular map looting. Wasp Drivers, Fireball Burners, Shredder Gyros, Surveyor Vaults, Sentinel Firing Cores, Snitch Scanners, Spotter Relays, Tick Pods, Comet Igniters, Hornet Drivers, Pop Triggers, Firefly Burners, Space Wrenches, Power Rods, and even items like Tempest III can all matter here. Don't treat them all as junk. This week, that junk has a price tag.
Materials that catch players out
The awkward part is the condition-based stuff. Fossilized Lightning needs the Electromagnetic Storm map condition, and you'll want to search around lightning strike areas while the storm is active. Industrial pieces are more normal, but still annoying if you ignore the right zones: Ripped Safety Vests and Rusted Tools usually come from Mechanical and Industrial POIs. Then there are the duck items from the Buried City event condition, including Rubber Duck, DoodlyDuck, and Flashy Duck. They sound silly, but missing one can block a trade you thought was easy.
Planning before the reset
If you're short on parts, don't panic-buy the first shiny thing. Run routes that give you low-tier ARC components first, then branch into storm or industrial farming when the map rolls in your favour. Stronger ARC units can drop higher-tier pieces like Queen Reactors, Matriarch Reactors, Bombardier Cells, Assessor Matrices, Turbine Compressors, Leaper Pulse Units, Bastion Cells, Vaporizer Regulators, and Rocketeer Drivers, but those runs can get ugly fast. Players who'd rather skip some of that grind may look at ways to https://www.u4gm.com/arc-raiders/items